Thursday 7 June 2012

Betrayed

Betrayed, Diablo 3Class: Accursed
Appears in Act II

Spawned from rotting piles of corpses, the Betrayed relentlessly circles its target on all fours.  When killed, the Betrayed explodes in a poisonous, green cloud that can inflict significant damage.

Movement Speed: Fast
Knockback Distance: Far
Likely Locations: Hidden Channel, Tomb of Khan Dakab, Tomb of Sardar, Waterlogged Passage, Hidden Aqueducts, Western/Eastern Channels


 Difficulty  Level  Experience  Hit Points
 Normal 18 125 50-99
 Nightmare 39 460 773-1,546
 Hell 55 1,300 4,864-9,728
 Inferno 62 1,600 28,000-56,000


                                        Damage
 Difficulty Minimum Per Hit  Damage Effect
 Normal 45  Poison
 Nightmare 436  Poison
 Hell 2,788  Poison
 Inferno 26,000  Poison

Special Attacks & Abilities
None

Armaddon

Class: Subjugator
Appears in Act IV

It's massive fang-filled jaws chomp hungrily and can inflict painful damage.  It's attacks drain the targets Mana/Arcane Power.  When ridden by a Subjucator, it forms a fearsome mounted unit.

Movement Speed: Fast
Knockback
Distance: Far
Likely Locations:
Gardens of Hope: Tier 1-3, The Silver Spire: Level 1


 Difficulty  Level  Experience  Hit Points
 Normal 29 270 1273-1782
 Nightmare  49 990 12,000-17,000
 Hell 60 2,325 54,000-76,000
 Inferno 63 2,400 306,000-428,000


                                        Damage
 Difficulty Minimum Per Hit
 Damage Effect
 Normal 443  Physical
 Nightmare 3445  Physical
 Hell 14,000  Physical
 Inferno 170,000  Physical

Special Attacks & Abilities
None

Arachnid Horror

Class: Spider
Appears in Act I

The Arachnid Horror spits white webbing to slow its victims, and then moves in close to slash them with fangs and razor-sharp claws.

Movement Speed: Medium
Knockback
Distance: Very Short
Likely Locations:
Caverns of Araneae


 Difficulty  Level  Experience  Hit Points
 Normal 11 90  72-120
 Nightmare  34 360
1,781-2,968
 Hell 52 1150 12,000-21,000
 Inferno 61 1600 49,000-81,000


                                        Damage
 Difficulty Minimum Per Hit
 Damage Effect
 Normal 38  Poison
 Nightmare 496  Poison
 Hell 4067  Poison
 Inferno 18,000  Poison

Special Attacks & Abilities
Web Spit:
The spider spits a glob of sticky white webbing that hits the ground and slow the movement of all who pass through it.

Accursed Hellion

Class: Hellion
Appears in Act III

These creatures are summoned to the battlefield from the bowels of Hell by the red-robed Foul Conjurers.  Fighting like a rabid dog, the Accursed Hellion lunges rapidly seeking to feed upon the living.  Hellions have a life span of no more than 30 seconds.

Movement Speed: Medium
Knockback Distance: Short
Likely Locations:
The Wretched Pit, Town Cellar, Alcarnus, Secret Altar


 Difficulty  Level  Experience  Hit Points
 Normal  17 90 108-216
 Nightmare 39 345 1932-3864
 Hell 55 975 12,000-24,000
 Inferno 62 1200 70,000-140,000


                                        Damage
 Difficulty Minimum Per Hit
 Damage Effect
 Normal 21  Physical
 Nightmare 218  Physical
 Hell 1394  Physical
 Inferno 13,000  Physical

Special Attacks & Abilities
None

Accursed

Class: Accursed
Appears in Act II

The Accursed can be tough to hit.  This mummy circles its targets with jerky intensity, then strikes with a quick melee slash.  When slain, the Accursed expires into a green explosion of poisonous gas.  Keep clear!

Movement Speed: Fast
Knockback Distance: Far
Likely Locations:
Hidden Aqueducts, Desolate Sands, Western/Eastern Channels, The Veiled Treasure

 Difficulty  Level  Experience  Hit Points
 Normal  20  135  66-131
 Nightmare  41  500  934-1,867
 Hell  56  1350  5,480-11,000
 Inferno  62  1600  28,000-56,000


                                        Damage
 Difficulty Minimum Per Hit
 Damage Effect
 Normal  50  Physical
 Nightmare  542  Physical
 Hell  3075  Physical
 Inferno  26,000  Physical

Special Attacks & Abilities
None

Armored Destroyer

Class: Demon Elite
Appears in Act III, IV

The Armored Destroyer drops from the sky like a meteor.  Watch for the glowing orange spots marking their landing area. 

Movement Speed: Fast
Knockback
Distance: Short
Likely Locations:
The Foundry: Level 1, Gardens of Hope: 1st Tier


 Difficulty  Level  Experience  Hit Points
 Normal 29 180 382-509
 Nightmare 49 660 3,617-4,823
 Hell 60 1,550 16,000-22,000
 Inferno 63 1,600 92,000-122,000


                                        Damage
 Difficulty Minimum Per Hit
 Damage Effect
 Normal 221  Physical
 Nightmare 1,723  Physical
 Hell 6,959  Physical
 Inferno 85,000  Physical

Special Attacks & Abilities
Frenzy:
A sped-up version of its basic attack.  When you see the increased attack speed and the red streaks slicing rapidly, disengage and circle away, hit again when the beast rises to howl.

Saturday 2 June 2012

Diablo III - 1 to 50 in four hours! (All Classes)

After watching the 1 to 50 guide on Youtube, I decided to give it a try on my new Monk.  I only had one small issue.  I had no freezing spell or any other way to hold the mops in place.  After a few attempts I figured out an easier and safer way to complete this operation.




Original video can be found here:
http://www.youtube.com/watch?v=LDpiRUTUjI0

Hope you enjoy! Happy power leveling!